Thursday, June 20, 2013
Forum Dueling Basics - The Long Road
I'm talking about criticism.
Too many don't know how to take it, and when it happens, especially to our writing, a good many people -- some who've said they're open to criticism in the first place -- will explode like a several megaton nuke. And that's a good day.
When someone wants to improve their writing, often they'll turn to others, most likely friends, in the hope that they'll pick the piece apart and tell them the error of their ways. What generally ends up happening instead is that those same friends, out of a desire to not hurt you, tell you that what you're written is great, and that just hurts you more. If you aren't aware of your mistakes, you cannot improve from them. And if people continually tell you that those same mistakes are made of pure gold, well, you'll just keep shuffling along the same mediocre path.
Good friends will be honest. They'll tell you that, yes, the writing is atrocious. It sucks. Maybe not exactly that blunt, but they'll let you know. And, if they happen to know a thing or two about writing, they'll also give steps, ideas or a means toward pursuing improvement, such as: detail needs work, proofread and edit more, slim down those excessive descriptions, correction of bad word choice, etc.
Typically, most people are blind to their own mistakes. A rare individual will spot them, but that isn't the rule, it's the exception. All of us, myself included, will often gloss over a mistake and keep going as if we hadn't even made one. It blinds us to our own failings, and with regard to friends telling us we're doing great, when finally confronted with how bad our writing truly is, it makes us defensive and angry. Friends wouldn't lie, would they?
This brings me to my third point, and probably the most important: the thing that will help improve ones writing ability is self-reflection or introspection to a degree. It lets you look at your writing from a different vantage. You can see it isn't good, you know this, but it lets you try things out to find out what works and what doesn't. It won't stop blind spots from happening, but can aide in bringing out the better qualities of your writing. There will still be mistakes, those happen, but they may happen less.
In the end, self reflection and criticism, constructive or otherwise, will help you move forward. Without them, you may drown in mediocrity for years to come. But it also comes down to you as a person on whether you wish to pursue greatness or wallow. Wallowing gets you nothing. Perseverance, well, that's the stuff legends are made of.
Saturday, June 08, 2013
Forum Dueling Basics - Dialogue: The Misfortune of Talking to Others
Conversation should always feel natural. Before or even after a fight, it should feel natural. Forcing it makes it awkward. If one is talking during a fight, that suggests you aren't fighting anymore. The engagement of wills through force has stopped and moved on to an engagement of wills through intellect. Conversation must flow from a desire for the two persons to talk in the first place. If there is great enmity between these persons, why would they talk? If they know they're here to d-d-d-d-d-duel, why mouth off in the first place? We're not talking about badly dubbed martial arts movies where their mouths are moving but no sound is coming out. A real fight is fast, over quickly, and has the minimum of vocal content.
Now, this moves into another thing about dialogue: there has to be a reasonable amount of reaction to what's being said. Characters, much like people, will react to what is said by the protagonist in varying ways. The response to something as silly as "Wassup!" will differ depending on who is being asked. Some could reply in kind, others with something else, while others still will be offended. Remember this when crafting conversation in the first place. Like in physics, for every action there is an equal and opposite reaction. This is how conversation should play out. That what is said will provoke a response, either by continuing the conversation, causing an expression or particular look, or an action in reaction to what was said.
This now moves us onto the third part of dialogue, and that is understanding appropriate dialogue. This is a bit more difficult, in that it requires of the writer a certain level of maturity, in that it's expected for them to understand people. Real people. It doesn't have to be a lot, but some. In understanding people, you understand how they react to varying instances of conversation as well as expressions or looks. How your mother replies to you when you say something. How a friend waits or interrupts you while you're speaking. Understanding these things can help you craft convincing conversation. What moment would be appropriate for someone to say something, or interrupt? When does someone show emotion? Answering this questions can help one create better conversation between characters.
And finally, this roles right back into the start: would it make sense for two people in a blood feud to start off by introducing themselves by name before jumping out with machetes before jumping back to continue to talk? Writing mimics life, and like life, there needs to be a level of logical conclusion to things, an understanding of agency (that is the power to act and do things). This means that when it is in your power to act, why would you talk? So, if you as a person wouldn't talk a long monologue about pants under a blood moon in May, why would a character do the same?
Mind you, time and place for everything. Writing seriously, this all makes sense. Writing camp, you do the opposite. But dueling, role playing (and most writing) is a serious endeavor, so why wouldn't it be a serious reflection of the lives we live?
Tuesday, July 24, 2012
Ramblings
There are moments of fleeting, just-grasped pursuits of faithfulness. Fullness of faith. Or just as the original word implies, of being faithful, devoted and otherwise there. But how there is it? Does it matter to have or be without? Sharing faith is callousness. Sharing callousness is benign. Being benign is called being an asshole. Being kind is being a jerk, and being nice is being depraved enough to know that you're inwardly inflicting harm upon others, but not being man enough to admit it.
To be kind is to do what's right, including what would be right even if it outwardly might appear mean (although not wrong). Being nice is satiating the ego, in more ways than one. He's nice and she's nice, but never kind. And he's nice but not faithful and she's nice but not faithful. And in both cases they're faithless. But in their nice but faithless havens, lacking in heaven (but pursuing it), they speak of the appropriateness of their actions, how nice is good, but kind is wrong, kinda wrong, and goodly niceness. It leads back to faith, altruism, and the pathologies that crusade their daily shenanigans. But never with thought. That requires questioning, even in faith.
Saturday, February 03, 2007
Laziness Strikes Again!
Thursday, August 31, 2006
Overused and Overdone
~~~ ~~~ ~~~
In the world of Role Playing it is inevitable that ideas will used more than enough. It seems creative, original plots are faded into the past. You would think that clichés might be bad, but as Clovis taught me, even a horrid cliché can be turned into a wonderful masterpiece with enough innovation. This brings me to the topic at hand:
I see more and more of a flurry of overused ideas that are just crap. I know the value of said ideas depreciates over time, but these writers need to at least match the former glory, yet the quality falls well short of the bar. I really think this might be the reason the wars at Vets bore me. It’s the same old thing over and over again.
I was even nearing the annoyance point back in my hay day, so these wars that the Emperor gets dragged into these days are just overused and overdone. Maybe someone will pique my interests and actually make something somewhat original or at least up to par.
~Corbs
Tuesday, August 01, 2006
It's Quiet...Too Quiet
Shining Light asks: "My question is this: How exactly do you manage to duel without feeling cheated out by your opponent? How is it that, if your attack misses, you take it in stride? Is trust and honour a huge part in dueling?"
And in reply I had this to say: "RPing can be somewhat like your *comparison if you come upon people such as those at the RE4 boards. Most of the time in this agethose little offsprings aren't as experienced and thus lower to arguing as such whereas places like here, LTU, RP/FF, Spork, RI, and The Duel have somewhat of an understanding between each other and allow damage as earned. If my opponent writes out two word attacks with no emotion, no feeling, I don't even give him the honor of touching me, but if my rival writes out a flawless, beautiful attack I will of course let it hit my character and make it hit hard.
Also, if one feels that their opponent cheezed their way out of an attack a good, experienced duelist will take it in stride because they know that everyone will see the cheeze. It's not about just you and your opponent, but also about the people who read it, and in cases such as tournaments, judge it. The judge and audience will see the cheeze just as clearly as you, so there is really no need to get out of line if you feel you have been wronged, and if by chance no one else feels that you were cheezed, more times than not you probably weren't and you were just overreacting."
*The comparison was that the duels seemed like a styled version of kids with action figures.
Saturday, April 15, 2006
Interwebs...Serious Business.
RIDICULOUS!
~~~
You people are going to get ulcers. Control thy selves!
Corbs
Thursday, March 09, 2006
Delving Deeper
Unraveling The Web
That’s right, after so long I’ve finally churned one out. It’s a bit off the wall, but hey, it’s better than nothing right?
Times have changed, people have changed, but the ideals have stayed the same. Perhaps this is why writing can be so tough at times; it’s been done before and you just keep on getting inspiration from the Hall of Clichés. But then again, isn’t it human nature to emulate what he knows and is familiar with? Such is the reason that personal traits of the author always seem to seep through to a character in their writings. No matter how hard a writer tries, their innermost feelings and deep desires may slip into the framework at any given point.
Sometimes, you will find a character in a story that is a complete opposite from the writer’s own persona, but even then traits about the author can still be just as easily discerned. When reading a piece of work I like to try and dig into the writer’s brain. I want to feel what they felt, see how they saw, and think what they thought. Such is the method I use when wading through the millions of pieces of literature and finding one I actually like. It helps me to understand perspectives of other authors about their writing, characters, and storylines.
Here is an example of how I decipher a personality trait in an author; after getting a good idea of who the characters are and the general story of the book I can get to work breaking down each individual character. With each description and action throughout the carefully spun tale I file away notes about traits, thoughts, and feelings I think may be important to piecing the puzzle together later on. More often than not I find characters overlapping into the same feelings or views of the world shaped around them. This is where the puzzle begins to take shape; by taking into account the most overlaps I can theorize about what the author was trying to portray; unconsciously or not. Say a set of characters has a certain ideal involving an event in the story, you can then guess that either the author intended for this to occur or his own morals slipped silently into each of these characters.
In my own experience I have to look deeper into what kind of affect this standpoint has on the story. Do this character’s feelings contribute to how the storyline unfolds, or is it just a description that the author gave us to give a better idea of where that character stands?
More than likely the main character is going to be who the author is based off of or at least who he wants to be. In most writing the secondary characters carry traits of friends the author knows on a more intimate basis; maybe even an annoying habit of a family member he has. The side characters might be based off of acquaintances, co-workers, or other people not affecting the writer’s life in any significant way.
However, there are always exceptions to this viewpoint. A phenomenal writer is sometimes able to create a character meshed so well with a myriad of facts and details that they seem completely unique, but a writer does have to get his ideas from somewhere…
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You may be asking yourself, “What does this have to do with my writing?” Well, I’ll tell you; this gives you a bit more insight to how some of your readers may view your work, thus letting you understand how to improve.
All in all, this is just a perspective from a single reader and writer. Some people have other means of dissecting your work; your job is just to figure out how to please them all.
Corbow6
Saturday, January 21, 2006
The Invincibles
Monday, December 19, 2005
"After you, old chap." "No, no, after YOU."
Wednesday, December 07, 2005
Been There, Done That
Sunday, December 04, 2005
Act your age, not your shoe size
A character's age can have a lot of influence over many other elements in a signup sheet, from personality and description to techniques and history. By far, the most obvious element influenced is a character's looks. Usually people get wrinkles and grey hairs as they get older, unless your character goes in for hair dyes and Botox injections. But beyond the superficial aspect of it all, there are other things to consider. Can your 15-year-old really wear a full suit of armour? Can your 75-year-old really swing around a heavy spiked mace like nobody's business? Issues such as these tie in with a character's history and abilities. Young characters should normally have limited experience in fighting, unless you were an abandoned orphan found outside a dojo and were trained in martial arts since the age of 2. On the other hand, older characters may have the necessary experience in times of war, but might be plagued with physical difficulties such as arthritic knees and lessening strength. And then there's personality: usually, people get more conservative and, for lack of a better word, wiser with time. If your character is not human, of course, then your character may have different age milestones depending on the race you choose. If so, think about the race's average lifespan, coming-of-age, middle age, old age... Think about your character's general personality, description, training, and so on; then you can peg an approximate age in human years and adjust it to fit the race's scale accordingly.
Of course, there are exceptions to every rule. There are plenty of healthy older people around today, just as there are relatively sensible young kids. But the trick is knowing when to break the mold and when to go with common sense. If you think your character is too ordinary (even with kickass powers), then you may want to go against the norm in one aspect of the character sheet. Go with your instinct, here, and keep in mind that too many exceptions make a character look too good to be true.
In closing, I'd like to share an anecdote about this particular subject. I've been RPing for the past four years now and I've known several RPers who managed to get away with the silliest things because they were long-time RPers and had somehow gained respect. Many of them had characters with the most exorbitant ages imaginable, but one really stood out for me. This particular character had many... issues that I had problems with, but I'm sure at least one reader can relate to my frustration when I found out he was over 9 billion years old and looked not a day over 19 -- and actually acted about that age, too. That's something to think about when you think you can get away with your age because it looks cool on paper.
Thursday, December 01, 2005
The General Malaise of Spreads and Cheezes
Monday, November 28, 2005
Splitting the Atom -- Compact Personality Disorder
Friday, November 25, 2005
What...is the Air-Speed Velocity of an Unladen Swallow?
Sandurz: Prepare for light speed. Helmet: No, no, light speed is too slow. Sandurz: Light speed too slow? Helmet: Yes, we'll have to go right to...Ludicrous speed! Sandurz: Ludicrous speed! Sir, we've never gone that fast before. I don't think the ship can take it. Helmet: What's the matter, Colonel Sandurz...CHICKEN?!With that little snippet in mind, I think the majority actually do have this mentality--that light speed is never fast enough. Never mind that your opponent may be directing a hurricane in your direction with winds in excess of 386 kph (240 mph). Let's be honest, if you were on the Florida coast and you were at the peak of physical fitness and you tied yourself to a palm tree under the impression that you could weather the storm, that's your prerogative. But face it, it isn't that the wind is blowin', it's what the wind is blowin'. If a Volvo hits you at 386 kph+ (240 mph+) winds, it don't matter how many sit-ups you've done that morning*, it's gonna hurt. Seriously, you aren't fast enough to outrun that. I don't expect a normal human being to be even capable of withstanding that much pressure. Sure, there are exceptions to the rule here, super-powers, magic, technological gadgets and so forth, but don't quite expect me to think you've got the kind of speed, or even the endurance to keep up that kind of speed, to evade and dodge anything moving that fast for an extended period of time, or even a short amount of time without some kind of object, device or power. Yes, I know this is fantasy. Yes, I know we all have super powers, but what ever happened to some kind of limitations? A Chinese PL-12 air-to-air missile has a speed of Mach 4. A Chinese C.801 Anti-Ship cruise missile has a speed of Mach 8 at sea level. What does this say? It says you don't dodge or evade missiles, even on a good day, not unless you can pull off similar speeds, and in reality, considering the payload of some of these weapons, coming away alive just isn't happening even if you could dodge to the left in the split-second needed to get out of the way. Now, I know that most people aren't packing missiles, lasers or high-yield explosives in a duel, and that they don't even have weapons even capable of those speeds, but coming out of that alive just isn't feasible under any circumstance (unless you happen to be packing a massive blast shield, or even some kind of techno shielding gadget, then I suppose it is, but how many of us pack away one of those for a rainy day?). So, back to my original thought, you aren't the fastest thing ever, you aren't capable of complete split-second movements, nor can you obtain speed-of-light as you break wind. Our characters might be super-powered, come with loads of stamina and endurance, but eventually they slow and get worn out, especially if you're facing someone of equal caliber in level to your own. Where am I going with this? Well, it comes down to dodging everything. Lightning strikes could be deflected, but unless you have the capability built in, you aren't going to be dodging those. Much as you might like to, even in a fantasy realm, some aspects of reality and physics must sink through, otherwise what's the point? You can do anything, so why didn't you just slit your opponent's throat at the start with all that velocity you could attain? Because doing so would make it boring; it's also annoying and stupid for all parties involved if there isn't any real fight. I can't say I haven't fallen for these pitfalls before either, or that I'm anywhere near perfect in my own right now, but at least I can come down to the conclusion that I at least try. We talk about fantasy, but what about some reality to the fantasy? Or are we just speeding away from the reality of that at light speed? - W. Visarett * Paraphrased/taken from comedian Ron White.
Thursday, November 24, 2005
It Came From Outer Space!!!--What The Hell?! That’s Just Some Guy In A Suit!
Sunday, November 20, 2005
Disfunctional-- A better, more loving family.
Your mother, your father, your siblings, your friends, what the hell do they mean to you. Well possibly nothing but they might be the focus of your life. In a situation like that they’ll affect your writing in profound ways. You could end up involving your best friend in a story and only realize it when they ask if you based said character off of you. You’ll give them a weird look and then look at the piece of writing and laugh out loud. They’ll grin and laugh with you like a friend is supposed to and you’ll admit to basing the character off of them.
Now if you like to break clichés (We all do) your character will have a family and friends that will affect them. When you involve these family and friends they might sound familiar to you. There is a high chance that they’re your family and friends. You’re character’s bets friend could be killed and in reality your friend could have died recently. That may sound uncaring but it’s the truth, large events that happen in real life. I’ll cover that later though so I’m going to get away from that topic.
Now as you write about your characters over protective mother or their controlling father you might want to think about what this means. You’re calling on interaction with your family and your subconscious might be trying to tell you something about your life. Of course what does your subconscious know?
This is ahead of schedule so don't expect anything tomorrow dear readers.Saturday, November 19, 2005
When Dinosaurs Ruled the Earth
Friday, November 18, 2005
One Day Every Month-Ah Shit! It’s Here Already?
Sorry…Anyway, let’s take the mood of Joking for example. This one can be a real pain if you catch the right duelist. Some duelists just don’t know how to handle a joking realm-like the realm of Super1mm. A duel between him and Genesis Dragon isn’t short on Chickens that fight…You heard me, chickens….that fight. Even I would have a tough time devising a plan for this; you just don’t run into a lot of chickens in this day and age in dueling. I really have to give a hand to Super; he has used things such as a talking ordinarily-sized cat, fighting chickens, or a man named Cardiac (Yeah, I thought he might have a heart condition too) who uses playing cards to duel with. You know, Card-iac=Cards, uses ‘em to fight…Ah, you don’t care.
Anyway, let’s move to the other end of the spectrum. I recently played around with a twist in setting the mood. I’ll post my first paragraph to show you a switch.
The sky slowing darkened as if dieing against the shadow of the night. He watched as the blackness ate away the cold blue sky. Such an inescapable nightmare it can be at times, but sometimes it can give way to the simplicity and elegance that leave you speechless.As the red dusk sun glowed upon the rolling hills and flowing rivers. The deep blue of the water faded into an inky black. The last of the gallant sun’s rays bounced from within its shallow depths refracting prisms of midnight light upon the dulling surroundings that claimed home nearby. The river had rolled across the landscape for ages, carving out a deep valley, met by two extremely green hills, equal in height. The rocks on the bed had been smoothed into crystals and rubies over the vast time they had resided there. It was a thing of splendor; the piece of land had long since been untouched by the murderous hands that were humankind. Its rolling fields of barley and wheat gave nourishment to the animal kingdom that called the area home. Up until now, it had been the perfect example of grace and exquisiteness, but unfortunately it would be destroyed in the blink of an eye. It would be represented by but a single grain of sand on the timeline of the Universe, in a matter of hours, it would become a wasteland.
So, as you can see I start off dark, notice the use of dark, deathly words and metaphors such as the sky dieing to the shadows of the night, etc. Using the negative words like nightmare, but yet the next paragraph goes on to explain a rather beautiful scene with a river and valley. Kind of confusing, right? Well I clear it up at the end with a bit more depression and destruction to make sure you know were I’m going.
Now you may ask, “How will this make the opponent change?” Alright, you remember Super from up above a few paragraphs? Probably not, I know how short of an attention span you all have. Well, he uses a lot of not-so-dark characters as mentioned above, yet faced with situation he falls into a perfect trap set up just by the intro. He is lured into using a dark marauder named The M Man, who seems to be a death-bringer of sorts. Also one of my favorite characters to combat…especially with the outlook that my character has towards death.
All you really need to know is how to set your opponent up, and hopefully he will fall into a category you know how to defend and overcome. That is the main case from setting the mood of the duel-placing your opponent in an environment that you are accustomed to, and hopefully giving you the other hand.
Corbow6