Monday, November 07, 2005

She Does What? Oh….Ew!

That’s right, this next one will cover the great realm of personality. Now, when you get down to it, you will realize that I can’t cover every personality out there without writing some sort of short novel or long short-story, but what I can do is give examples as to how a personality will affect the atmosphere of the duel.

Alright, we shall first cover our, pardon my language, clichéd bases (is it just me or is calling something cliché actually starting to get cliché itself). Alright, so we move to the loner dude who wears lots of black make-up and never smiles, while fighting because he just plain hates the world (Veggie’s Angst anyone). This type of personality gives way to that of a boring air in the duel world. Not a lot of spice, although this character does tend to be a bit on the dark side as fair as attacks and speech patterns go (For the most part, there are always exceptions). I can imagine one to use Fire or Dark attacks while controlling the aforementioned character while either not caring what the opponent says at all or getting very upset at their foe’s words.

Doesn’t sound like much fun, huh? Well, I have a way to spice things up…Check out this character sheet.

Name- Morgan Zolgalman

Age- 17

Sex- Male

Description- Morgan dresses in all black, wearing a long trench coat that drapes around his ankles. He has jet black combat boots and always has an assortment of silver jewelry that studs his eyebrows, nose, lips, and ears. His hair is spiked into a dark, black mohawk, and he wears jet black lipstick. He is the perfect image of goth.

Short character sheet, I know, but I didn’t want to put spoil the twist. Now, I want to show you a good way to surprise anyone after reading this sheet.

Morgan walked drearily through the streets as a fine downpour of rain fell upon his ebony locks. His makeup was running and he looked like a scary funhouse attraction, but he wasn’t looking for fun, he was looking for a fight. He pulled a pack of cigarettes from his pocket and bent over, keeping the precious smokes dry, with a flick of his finger, the cigarette was lit and in his mouth. He pulled long and hard and then flicked it into the drainage ditch nearby. His opponent had arrived.

As the other man gently drifted into the street, Morgan’s heart began to race. His mouth just couldn’t keep it shut in any longer, “Wow, aren’t those jeans just so cute! Oh! My! Gosh! I just can’t believe how vibrant your eyes are! We have to go shopping, I saw this pair of torn jeans that would look absolutely stunning on you!”

Alright, you probably weren’t expecting that right? Exactly, thanks to a comment by Clovis, I thought about this. Taking the cliché and making it unique, a very good trait of any writer, taking what they are comfortable with and making it something actually enjoyable to read. Now, when you read the first part of that sample, the tone of the duel is dreary and dark, correct? But as it nears the end, it turns into something…well, fruity.

Not only can you deceive your readers, but you can start it off with something fun. Make your character spit out random, lame jokes during a fight, or make some cheesy fighter who uses a bunch of lines from…I don’t know, E.R. You can do a limitless amount of things to make your writing unique, because in truth, isn’t that what we all aspire for?

Take Libram’s writing for example, he has a stunning ability to integrate characters with truly charming and creative personalities into his writing, such as Big Boy, the child-like Android who is an excellent example of man-made machine, or his creator Amy, who is very nerdy, yet has a sexy side like Laura Croft.

All I am saying is, people need to find ways of making the same old, same old into something new and worth my time to read. The days of heroic, Hercules type fighters should be gone, and an era of frightfully charming, or devilishly cunning characters should begin.

***

Next Blog- Setting the tone of the duel in the intro.

Corbow6

Friday, November 04, 2005

But Grandpa, I Don't Wanna Go to the Fair

Age. Connected with aging. Nobody likes being old, so lets all be young! Yes, let's all pretend we're sixteen year old guys with super-powers and thirteen year old female teenyboppers aching for our first sexual encounter. 'kay? 'kay. Now quick, don't forget, if anyone's over 22 they can't be good at anything, right? Fucking wrong, dipshit. Apparently a good many morons missed the memo about "with age comes wisdom and experience." Don't worry, though, you've still got time to learn...I hope.

A wave of role-players, especially younger ones, influenced by both video games and anime, take on the role of some young, stubborn, know-it-all yipper snappa capable of wielding a sword the size of a mid-sized Volkswagen with power and skill not seen in their age bracket--there's a reason for that, you know. Then they have to audacity to call anyone over the age of twenty old and a has-been. A cliché that has somehow entered and doesn't look to be leaving any time soon.

Truth is, or at least you'd hope it would be the truth (and with some people you'll never really know), is that with age comes experience. You don't instantly start good at something, and even if you do, it still takes practice to get better. So it comes down to choosing an age for our character. We want to character to be experienced, to have seen things, done things, to know things; if you're trying to make a character like that, a fifteen year old just won't cut it, no matter how you stack their life up. Let’s face it, fifteen minutes of sword training won't make them an expert.

As I said in my last entry about the importance of a name for a character, choosing their age is also vital in and of itself. A good age to have some experience, but not too old to the point where they couldn't shake a cane at you without meds. While there are exceptions to the rule (strange species people concoct, or the clichéd demon, monster, angel, elf, humming-bird on crack, etc), you still must understand that the old adage is true--age equals experience.

I mean, it is understandable that a character would have some experience under their belt, even if they were twenty-two, but don't expect me to believe some up-and-coming eighteen year-old can beat a hardened warrior that's been duking it out with the riff-raff of the world for twenty-odd years. That's just plain stupid, and anyone who suggests it's even possible is basically an idiot. Now, I am aware of certain examples of this being possible, but it's so over-the-top and rare I don't want to see it unless you've got a damn good reason for doing it.

So, what do we take from all this? Age is equated to experience, skill, power and wisdom. If you're sixteen, I doubt you've seen the whole world or have the skill needed to back-up whatever powers you've got. I also doubt you've got enough experience under your belt to even make you smarter than a half-wit, let alone superbly wise. So next time you decide to come up with an age for a character, make it appropriate for what you're having this character do. Otherwise it's a strain on the mental facilities of the people forced to wade through your writing.


If you hadn't noticed, I seem to be on a binge of writing about traits for characters and their creation. Or if you even bothered to notice that funny little trait, I've now put it out explicitly so if you say hi to me you can blab about how you knew it all along. Sure ya did. Anyway, I'm doing a series on character creation, running through all the main points; name, age, gender, race, appearance, personality, history, etc. If you think what I've done so far could use some improvement, drop me a line. Hell, leave a comment or two to critique Corbs and my work and we'll make sure to improve ours so you can improve yours. Something like that, yeah.

 

- W. Visarett

Wednesday, November 02, 2005

You Know That Guy Who Never Showers?

No, of course you don’t because almost every damn character out there is the typical run-of-the-mill buff, sexy guy who wears black/red outfits, has a really cool katana, and uses fire… Alright, so not all characters are like that, but I know of a lot that fit perfectly into, “List of Top Clichés, The.” Now, I admit, I fall into this category with some of my characters as well, but I really do try for creativity and uniqueness. Now, take for example my beloved character Ares (who my first ever character, and boy was he clichéd);

(Hybrid) Ares is the definition of suave. He stands just over six feet tall with long flowing black hair and chiseled muscles. He likes to wear casual clothing because his power supplements a natural armor. He is most usually seen wearing a dark red, silky t-shirt that exposes his ripping biceps. It fits nice and tight for the joy of the many ladies he meets on his travels. He also wears a set of black leather pants accompanied by black combat boots. The most unusual feature that sets Ares apart from normal mean is his beautiful angel-like wings. The long, crimson red feathers are all almost a foot long. The wings stretch almost half a foot above his head and extend all the way to his lower calves. His skin is tanned giving him an even better look as well. His eyes are also very sheik; they are an odd silver, smoky color and whenever he gazes upon something, it feels like they are able to look into the thought of the subject.

Ugh! Now, I really do love Ares, I have used him for over three years now, but he is full of clichés. Let’s start off right- he is of course of human/dragon, duh. I thought that was a given. We then move on- Yep, very smooth and sexy, par for the course. Just over six feet…what a perfect height. Chiseled muscles…ewww, tempting. A dark red shirt and black pants you say? Well, I just described that up there! Black combat boots?! No way! Never would have guessed…combat boots. Angelic wings?! But of course. With long, crimson feathers? Fancy! Tanned? Even more appealing. And to top it off, we have the classical silver eyes, couldn’t do without…

That’s right, Ares is terrible when it comes to being unique, but you must forgive me, for I didn’t know this at the time of his conception. I have since found the error in my ways, and would like to show you another character that is a bit more, comical and distinctive;

Ringer- Such a funny thing is luck. Clyde had a sort of ironic luck; he always seemed to get himself into trouble, but he always came away unscathed. He was one of the most peculiar men you might ever happen to meet, but he had a certain air or contentment. As long as you could get past the black ring around his eye, thus the name Ringer, you might actually enjoy his company…or make his life a living hell, whichever happened to be your fancy. Such was the destiny of the lowly Pirate-tormented by the oddity of his luck, and the cruelness of his crew, he was doomed to live a life of not caring, and being made fun of, but as long as he was happy, that’s all that truly mattered. Such was the black ink-ring around his right eye. After falling asleep in the nest as he usually did, his crew mates decided to line his favorite telescope with a think, tar-like ink. With a blast of a whistle, he was abruptly woken and yelled at for not keeping his eyes at sea. He then naturally picked up his scope and slammed it to his eye to make sure as to not get in trouble again.

From that day on his nick-name was Ringer, and to this day, he hasn’t figured out the reason why his alias is such. He simply goes on about his business and doesn’t think much more of it than possibly being glad that they even gave him a nickname.

Such is my newly beloved pirate named Ringer. Now, first off I would like to point out that pirates are not used near enough in a duel setting. It seems they may always remain synonymous for battling the ninja in the many polls that once littered GameFAQs, but that doesn’t change the fact that they have a special place in my heart. Now, first off you can see that Ringer has a defining feature that may make him an outcast or laughing stock- the dark black ring around his eye. Now, in a duel setting you may be able to use this as a distraction of sorts, but to do so you must first lure you opponent into noticing it. Secondly, Ringer lends to more uncommon attacks and counters because of his unusual luck. Instead of purposely dodging a knife or sword, you can describe a situation between him falling into something and it takes the blunt of the attack instead of the beloved Pirate. This will help in that ever-sought after category of creativity, and if you know how to play your cards right, you can give your readers a good laugh or two while they browse through your posts, thus making it more appealing to others.

For now, we shall only look at how the physical aspects of a character can change the very nature of the duel itself. In my next blog I plan to address the different personalities of each character and how they can be a very cunning adversary, or a very boring foe in terms of your writing.

Corbow6