Sunday, November 20, 2005

Disfunctional-- A better, more loving family.

Your mother, your father, your siblings, your friends, what the hell do they mean to you. Well possibly nothing but they might be the focus of your life. In a situation like that they’ll affect your writing in profound ways. You could end up involving your best friend in a story and only realize it when they ask if you based said character off of you. You’ll give them a weird look and then look at the piece of writing and laugh out loud. They’ll grin and laugh with you like a friend is supposed to and you’ll admit to basing the character off of them.

Now if you like to break clichés (We all do) your character will have a family and friends that will affect them. When you involve these family and friends they might sound familiar to you. There is a high chance that they’re your family and friends. You’re character’s bets friend could be killed and in reality your friend could have died recently. That may sound uncaring but it’s the truth, large events that happen in real life. I’ll cover that later though so I’m going to get away from that topic.

Now as you write about your characters over protective mother or their controlling father you might want to think about what this means. You’re calling on interaction with your family and your subconscious might be trying to tell you something about your life. Of course what does your subconscious know?

This is ahead of schedule so don't expect anything tomorrow dear readers.

Saturday, November 19, 2005

When Dinosaurs Ruled the Earth

So, next up comes the biography of your character. In truth, this is probably the simplest thing to do, despite what people may tell you. I have three simple words to tell you on how to come up with a history for your characters: make shit up. It doesn't get simpler than that. I mean, sure you're planning out the characters' life, but in truth, you really are just making crap up as you go. Of course you should take into some consideration what kind of person you've set your character out to be, but it always comes back to those three words.

Other than that, not much I can say. So, go out, have fun and make something up.

 

- W. Visarett

Friday, November 18, 2005

One Day Every Month-Ah Shit! It’s Here Already?

Alright, I want to address the moods of a duel. I really don’t think people focus enough on actually setting the mood in a duel and looking into how it may help you pave a way to victory. Alright, look at it this way- with the first introduction you get the opportunity to set the mood of the duel, whether it be happy, sad, joking, serious, angsty, crazy, or absurd- you get to choose. Now, you may be thinking to yourself, how can this mood help me? Well, I’ll tell ya how damn it, give me time!

Sorry…Anyway, let’s take the mood of Joking for example. This one can be a real pain if you catch the right duelist. Some duelists just don’t know how to handle a joking realm-like the realm of Super1mm. A duel between him and Genesis Dragon isn’t short on Chickens that fight…You heard me, chickens….that fight. Even I would have a tough time devising a plan for this; you just don’t run into a lot of chickens in this day and age in dueling. I really have to give a hand to Super; he has used things such as a talking ordinarily-sized cat, fighting chickens, or a man named Cardiac (Yeah, I thought he might have a heart condition too) who uses playing cards to duel with. You know, Card-iac=Cards, uses ‘em to fight…Ah, you don’t care.

Anyway, let’s move to the other end of the spectrum. I recently played around with a twist in setting the mood. I’ll post my first paragraph to show you a switch.

The sky slowing darkened as if dieing against the shadow of the night. He watched as the blackness ate away the cold blue sky. Such an inescapable nightmare it can be at times, but sometimes it can give way to the simplicity and elegance that leave you speechless.

As the red dusk sun glowed upon the rolling hills and flowing rivers. The deep blue of the water faded into an inky black. The last of the gallant sun’s rays bounced from within its shallow depths refracting prisms of midnight light upon the dulling surroundings that claimed home nearby. The river had rolled across the landscape for ages, carving out a deep valley, met by two extremely green hills, equal in height. The rocks on the bed had been smoothed into crystals and rubies over the vast time they had resided there. It was a thing of splendor; the piece of land had long since been untouched by the murderous hands that were humankind. Its rolling fields of barley and wheat gave nourishment to the animal kingdom that called the area home. Up until now, it had been the perfect example of grace and exquisiteness, but unfortunately it would be destroyed in the blink of an eye. It would be represented by but a single grain of sand on the timeline of the Universe, in a matter of hours, it would become a wasteland.

So, as you can see I start off dark, notice the use of dark, deathly words and metaphors such as the sky dieing to the shadows of the night, etc. Using the negative words like nightmare, but yet the next paragraph goes on to explain a rather beautiful scene with a river and valley. Kind of confusing, right? Well I clear it up at the end with a bit more depression and destruction to make sure you know were I’m going.

Now you may ask, “How will this make the opponent change?” Alright, you remember Super from up above a few paragraphs? Probably not, I know how short of an attention span you all have. Well, he uses a lot of not-so-dark characters as mentioned above, yet faced with situation he falls into a perfect trap set up just by the intro. He is lured into using a dark marauder named The M Man, who seems to be a death-bringer of sorts. Also one of my favorite characters to combat…especially with the outlook that my character has towards death.

All you really need to know is how to set your opponent up, and hopefully he will fall into a category you know how to defend and overcome. That is the main case from setting the mood of the duel-placing your opponent in an environment that you are accustomed to, and hopefully giving you the other hand.

Corbow6