Saturday, August 11, 2007

Forum Dueling Basics - Attack/Counter Scenarios

A little something I put together with Tier a while back. A cause/effect on strategies and possibilities for attacks and counters to attacks. Some attacks are similar, and remember, while I might see several openings, I might not catch them all myself.

So, a setting for the attacks to take place in:

* Stent stood in a small glade, a light smattering of water sliding along her scaly legs. She wore only a set of dull black knee-high trousers with orange stitching. A tank-top that was the same orange, but dull and lackluster. She only wore a pair of finger-less black gloves with silver markings on the back of the knuckles. The sun shone, a breeze played with the leaves, and her thin, muscular arms were tattered with an array of silverish tattoos that seems to course like veins. A dull armband around her left arm was the finishing touch. Everything about her bespoke boredom and dullness--not a thing of interest, even with the tall grasses flicking against her legs. She was...bored.

Now, comes a reply from my opponent. A basic attack.

* Tier launched forward from the shadows his blade flicking from its sheath to launch upwards from the ground spraying Stent with mud and hopefully drawing her attention away from the blade ripping through the ground to come up towards her groin area.

Now, from this there are several possible replies in which to do, several ways to counter it. I'll use only a few physical counters, although even using the ones I had there are dozens upon dozens of possible counters. from such a generic attack.

  1. Stent's chest and face was wrapped in mud. She paid it little heed, forcing her left hand into a fist, she smashed it into the incoming blade, a small force shield eminating from the silver contact points on her knuckles. This was coupled with a spin to the left, turn and swung an outstretched right arm, also a fist, at the face of the unnamed warrior, knuckles flashing with energy...
  2. Stent jumped up and forward in a dive. The blade came up past where she had been while she used her whiplike tail as she twisted in the muddy water to slap at the legs of the foe and drop him into the water.
  3. Stent backflipped, landing on her feet out of range of the upsweeping blade. before rushing in. Both hands came up to form a grip ready to take the blade if it suddenly came down as she jumped up and forward, her knee blazing for the face of her new foe.
  4. Stent rolled to the left, came up onto her feet and as the blade swept ever upward, brought the palm of her left aimed for her opponents chin while her right sought his elbow.

These are just four possibilities that can be used to counter the initial attack. There are still many ways left open to use. Now, if we continue the example as above, using say counter number 1, then we could possibly get something along these lines:

* As the knuckles slammed into the blade driving it into the mud Tier released the hilt swiftly to keep the force from breaking his wrist. As he looked up to see the spinning reptile's backhand whipping towards his head Tier moved in and grabbed her elbow and brought his left elbow towards the back of her head.

Now, I have three possibilities, although you still have to remember, there are more than the ones I put forth.

  1. Stent let the fool grab her elbow, continuing her twist. However, she ducked her head as though to go under her own right arm, grabbing the arm of the moron who now held her elbow. Using the twisting momentum and bending forward to bodily throw him out into the marsh.
  2. Stent stopped her turn. She brought up her left hand, still a fist and moved to smash it into the oncoming elbow, her knuckles ready to impart their deadly energy.
  3. Stent stopped short, ducked her head in the motion and twisted her arm to release the sudden hold on it. But she wasn't finished. She bent backward into an arch as the elbow came in--and her tail flashed between her legs straight for the man's groin.

This is then followed by using counter number two:

* As soon as the attack was launched the reptile stopped spinning and Tier looked over in time to see the knuckles flying towards his elbow. Grinning he grabbed her wrist and used the two contact points to exert enough force to throw the creature over his head and out into the water. His body arched forward to help keep momentum.

Again, various combinations to use.

  1. Stent flew, twisted in the air and landed. As soon as she touched water, a small splash, except that the water kept rising, kept moving. The ruddy, brown water rose up in a wave , the forward edge nearly becoming solid with spikes coming down on the fool.
  2. Stent landed with a splash, the globules of water spraying everywhere. But it wasn't enough when she didn't surface right away. There was an inky blackness that crawled through the water, a shade of depth that suddenly rose from the water, a blackness that shot forth as though to wrap around his face and gag him to death.
  3. Sploosh! Stent landed in the water, the noise abrupt and prompt. It didn't end, though. She stood up, covered head to toe in mud, her muscled arms glowing silver. She raised both hands in the air, the knuckle points glowing an intense aquamarine before she brought both arms down and thrust them forward. A series of aquamarine lasers flashed away seeking the man's gut.

You will notice that by adding distance between yourself and your opponent, the style of attacks suddenly changed. In two of the last three possible instances, the character Stent reverted to distance attacks. In this case, however, we must note that if you are a specific distance, more than say twenty-one feet (roughly seven meters, although a little less) distance, it would be considered optimal to resort to some kind of distance attack.

Distance attacks vary in two types: technological (guns, lasers, missiles) and magical (spells). There are, however, varying kinds of attacks that could be strung together. Like saying you used your telekinetic powers, if you had any, to pick up a rock and whip it at your opponent. This is a simple example of a distance attack. Distance should be equated with power attacks. The more distance you have, the more time you have to power up a massive attack. If you plan on jumping back, you better have a good reason to.

The more distance you have, the larger and more powerful your attacks can be because your opponent can't get to you in time to stop it.

Remember, you must:

  1. Use the enviroment to an advantage
  2. Be creative
  3. Use everything at hand

By using the environment, you can be assured or a near-constant advantage to be exploited throughout the match. Creativity nearly always trumps any kind of brute force attack. Why is this? If your opponent is trying to beat you to death with some kind of over-sized weapon, evading and coming up with creative ways of tiring him/her out and forcing them into a corner will almost always get you a win. By using everything at hand, again I mean using your surroundings to advantage.

Special Thanks:

A big thank you goes out to Tier Bladesinger, who acted as our dummy throughout a good many of the examples given. Without him, the inception of this guide probably would never have begun.

Sunday, July 29, 2007

WPCA - Murderer's Plight

The heat of the yellow star baked the ancient, decrepit and pot-hole filled streets of the San Daneldez Valley on the fifth moon of the gas giant Dobus Eltka. The moon was Pailamour, and being a world with a nitrogen-oxygen atmosphere suitable for human habitation, was one of the first celestial bodies colonized. As Pailamour was settled early in the expansion, it carried many of the marks of being touched by human colonists early on, those being a high number of squat, low, poorly built twenty-first century Terran project-styled low-rent housing.

Sprawls of mismatched, box-like, walled-in suburbia's protected by robotic foxdogs with matching low bungalow accentuations were scattered between dense commercial districts filled with graffiti and gangland turf wars. There weren't too many high-rises on Pailamour. After the initial investment of a mass-driver and the generators for the wormhole generator to link it with two other planets, Pailamour was left alone. It developed, as any world in the Terran United Confederacy of Worlds would. It prospered, developed some specialty items that could only be produced on location, and managed to have some semblance of an economy amid the sweatshops and gangland murders.

Pailamour's chief export was small bits of technology; chips and chipsets and controlling units and various other technical doodads. The only reason this somewhat backwater place held that kind of reputation for a high level of technological know-how was thanks to the very same gang wars that took place: there was such a need for the ability to overcome each other that it produced an environment where computer hacking and computational skills took a kind of precedence. It also led to the construction of various exoskeleton armor suits being designed and built.

This third-rate moon that spent all its days sweating under an unforgiving sun in the shadow of an orange blossom of a gas giant produced two things: gaudy trinkets for sightseers and tourists and high-end computers and weapons-grade software and armor systems, which was a contracted commodity that Earth, or rather Terra, bought en masse.

- - -

There was a whisper of a breeze through the open window causing the curtains to flutter and lisp listlessly for a moment. The buzz and quiet whirr of the bulky air conditioner filled the lower portion of the window, and filled the room with a chill. Beyond the window, the sun began its slow ascent into the horizon above the peaks of the cities towers and skyscrapers and square monolith-like apartment blocks. Its light cast strange angles through the open portal, a trapezoidal shape on the floor outlining within the dust mottled edges two figures. One lying on the floor in the middle of a circular rainbow carpet stained various colors with age and one standing over the fallen.

The carpet, despite its age stains, carried a new load in the style of a ruddy red-brown ensemble of blemishes ground into its woven surface. That same substance now glistened abstractly on the fallen man's face and nose and side where his entrails were the leading edge of a new plaything for the housecat to play and gnaw on, which it was now sniffing at profusely. Bright streaks of congealed blood splattered the wallpapered walls, marring the lamp on the bedside table next to the Queen sized and opulent bed that was a monstrosity somehow wedged into the tiny room. Throw pillows adorned it, strewn about the room as if in a struggle.

The man, the murderer, looked up into a free-standing mirror next to an ornate, three-drawer dresser, seeing the dark streaks on himself too. It was on his hands, up his arms, mashing into his black pullover with white skull emblem on the back. He peered into his own slate-grey eyes, the cold orbs staring back remorseless at the half tattooed face. His blue jeans carried red palm prints and grasp marks in their faded and aged surface. His brown hair was tussled and filled with new dark highlights, and he didn't dye his hair.

"Waking up, I see. Good morning to you, my dear."

And as he says the words, sirens split a shrill note in the distance, drawing closer.

- - -

Drenard Alekseyev Romyal was a creature lost. With little in the way of memory left to him, and no knowledge of a past or future or present that truly belong to him, he turned to crime. He was half-way decent, a petty thief, a murderer without conscience and a small-time hacker with above mediocre skills, but his lack of a past even to himself made him believe that what he was doing in this lowly predicament was a fall from grace. Always keeping his slate-grey eyes on the lookout for an in-route to something better, he performed his tasks in life with a kind of dazed and glossed over listlessness reminiscent of the comatose.

He had no girlfriend or friends or family, only a collection of contacts that provided him with jobs to get him by, and even those contacts didn't like dealing with him, calling this tall, lanky fellow a bestial animal. But it was on a Thursday morning, at about seven, while Drenard sat in a diner whittling away an unappealing mass of eggs, bacon, and hash browns and a glass of orange juice that looked like cream corn, that he was approached by a contact.

"Hey, man, got a job fur ya -- in'erested?"

He shrugged, shoveling the sloppy mass of food into his mouth with a fork.

"Just gotta knock off some low-time broad."

He mumbled around the mass. "S'what I gotta do? Just kill 'er?"

"Yeah, jus', like, make her dead. Tha's all we need."

Choking down the orange juice, he asks, "What'd she do?"

"Don't matter, make tha broad dead, 'kay? Pay's up front."

"Fine, I'll do it."

A picture of the broad was handed over. She was a tall, slim Asian number with long hair done up and clad in a business suit. She was looking to a side, walking down some marble-looking stairs with iron handrails. Pedestrians marked the street around her. She was smiling, white teeth glowing from beneath happy brown eyes. Drenard shrugged, flipped the picture over and starred at the back of it. There was an address. He nodded, pocketed the picture, shoveled away the last contents of his breakfast, dumped a wad of bills on the table and left, leaving the contact there.

- - -

Drenard scratched at the tattoos on his face, little golden and silver lines that crisscrossed on one half, starring at the body of the dead man. The broad, Janice Wong, was dead in the living room. He could hear the sirens clanging away and getting closer. He'd been ratted out, or felt that someone had. He was the fall guy. He glanced about the bedroom then dashed into the living room beyond. Hard wood floors streaked and stained with Janice's blood and her body crumpled in a mess beneath a broken lamp, her head caved in from the now destroyed lighting piece.

The couch was flipped, several pictures smashed and broken. He began scrambling, looking through the room for something. Finding nothing and cursing, he turned to the fire escape and jumped through the window, knocking over another quietly whining air conditioner. It clanged and crashed loudly, waking several people at this early hour on a Friday. A woman began shouting, a cat mewled and Drenard slipped down the iron entanglement clinging to the side of the building swearing the whole way. This sucked.

- - -

He woke at five thirty in the morning, his eyes snapping wide as the small rays of light began to filter in through the blinds of his window. He blinked sitting up, scratching at the sleepsand scuttled in and around his eyes as he groped on the floor for his track suit with the other hand. Pulling it on with robotic efficiency and motions, he reached for his runners and double-knotted them about his feet. Rising, he rushed out the back door on his morning run.

Forty minutes and nine kilometers later he returned in a sweat, his face stinging in the salty sensation as the liquid oozed down his spine like trickling fingers. He showered, shaved and dressed in the span of fifteen minutes, the motions again robotic, muscle-memory guiding him. He didn't even stop to think about what he was doing even as he went to the fridge, an old thing that looked like it was from the 1940's. A breakfast of cereal, scrambled eggs, orange juice and anti-depressants followed as he wallowed about in masticated, self-pity.

The kitchen was small. An L-shape counter set with sink, stove, fridge and minimal counter-top space. A small circular table with three chairs was set in the tiny nook, looking dejected, like it was stuffed there and forgotten. Piled high with random books of military history and newspapers, it looked ready to collapse under the weight it bore.

Dumping his dishes in the sink, he clawed at his face and nose with a hand, scratching away an itch he didn't feel. He opened the back door again, cracking it wide to the sunlight that pressed in heavy and confounding to blind him as he moved to the lean-to on the side of his ramshackle house with a beater of a Buick sheltered beneath its weathered surface. Sliding into the drivers' seat and igniting the ignition, he drove away.

His name was Drenard Alekseyev-Romyal.

He wasn't sure where he was or why he was here, and yet memories bobbed about in the ocean of thought that thundered through his cold mind.

- - -

Drenard hit the pavement running like a frightened animal. The clanging rattle of the escape ladder continued to ring away its cacophony amid the shouts of the awakening people who were fraught with anger at being so disturbed from slumber. Not that it mattered. He rolled first, his legs buckling before the garbage piles enveloped him for a moment before he burst forth stumbling and fumbling and scraping the ground with hands trying to stabilize his frantic momentum-filled frame as he fought for a forward direction against the sideways lolling his body attempted.

He escaped the alley in mere moments before dashing along its wide and empty boulevard. The few pedestrians gave him distasteful glances as he rushed, the deep shadows of the buildings cloaking him for ounces of time as he passed store fronts and graphics and holo-images that danced and whirled and spun through the air.

He didn't know how long he ran for, or how far. He found himself shuddering and breathing heavily miles away in a trash-riddled alleyway outside a Chinese restaurant feeling cold and distant. What was it that he'd just done? He seemed to ask himself that distantly, but he knew. Some part of him felt satisfaction at the act. Another part, maybe a part of him that could still be called human after a fashion, was profoundly disgusted. Either way, the woman was dead, Drenard was several grand richer, and he had at least gotten away with the act -- for now.

Sunday, July 15, 2007

More Weapons -- Less Fluff

There are more weapons in the Create-a-Weapon post. This time with more destructive powers and less fluff.