Wednesday, January 19, 2011

Gran Turismo 5 -- Shoddy, But Maintained with Love

Originally posted Monday, January 17, 2011

When I read on Joystiq that Gran Turismo 5 was going to be released on the 24th of November, I was anxious, if not a bit excited. I wanted to believe that that release date would be true, but too many delays made me a bit cynical. However, my long wait would be over and I'd get to play the game from a series that got me into video games. Gran Turismo, the original from back in 1998 was the whole reason I got my first job -- to buy the original Playstation so I could get the game. And boy, did I play the fuck outta that game. Oh, there were bouts of anger and rage, to be sure, as I wadded my way through the horrendous license tests. But you know what? I endured them and got nothing but gold.

Fast forward to this year, in 2010, and I've been playing GT5 for more than a month, on and off. A few hours here, a few hours there. Suffice to say, my experience isn't what I hoped it'd be. While the game itself is a good racing game, it isn't a great racing game. There are far too many hiccups along the way that turn what could potentially be a great game into a mediocre simulation racer. And even then, in some parts, the simulation part is lacking.

My first experience with GT5 was finding out that there was a forty-five minute install to play the game. You of course have the option of not installing and playing right away, but installing lowers load times -- load times that are already thirty seconds to a minute in length when you've actually put the effort in to actually install the game onto the PS3s HDD. The second thing I note isn't just load times, but a menu system that detracts from the game.

An example would be this. I want to change cars. I enter my garage [1], select my car [2], cycle over to the 'change car' [3] -- and wait for the engine start up noise, which stops my ability to move the cursor, hit the cancel button [4], which takes me over to the 'exit' button -- or I can cycle over to the exit button -- which I then click to exit [5] the car screen which takes me back to the garage screen [6]. Hitting circle again [7] takes me to an exit button -- or I can again cycle over to it -- to click on it to leave the garage [8]. So, to change cars, I'm expected to make anywhere from six to eight button presses...to change cars. There is another option, though, and that's pressing triangle over the car you want to change into, which brings up a menu allowing you to select 'change car'. The end result is that the button presses end up being five instead of possibly six to eight. Barely faster.

And just changing cars, which is a trial, isn't the beginning. Races are split into A and B-Spec modes. Not like in GT4 where you could just B-Spec a race from that race, it is its own particular mode (and as an addendum, you cannot speed up B-Spec races like you could in GT4, so a grueling 24 hour race is still a grueling 24 hour race). Furthermore, to get to the races...well, you need to cycle over to either A or B-Spec mode, click that, cycle to the Beginner through Expert series you want, click that, cycle through the nine possible race serials they have, click that, and then depending on the race, click that. About four button clicks...if you're in the correct car. If not, back to the garage to get into the car you need. Luckily, they were kind enough to put a garage button at the race menu, but it still requires those five to eight possible clicks to get into that car. We haven't even started racing yet...

Racing is as you'd expect from a Gran Turismo game. The graphics are pretty and polished (even the standard cars, despite others complaining of 'horrible' graphics). The feeling of speed is excellent. The sensation of the car driving along the road is good. As a racing game, Gran Turismo 5 excels. But it is the hardships required to actually get into that race that detract.

The AI, though? Well, it's as bad as ever, following the stringent master racing line to the letter. It will not deviate. You can park your car front and center of that line and every computer controlled car will ram you because it must not stray, lest Kaz become angry. This works well in your favor, as the races are for the large part extremely easy if you know what you're doing. As for B-Spec, this changes things up, because your driver will be just as retarded as the rest of the AI to the fault that it is. If anything, B-Spec is the headache of the game for me, and merely for completionisms sake do I continue with it despite it manifesting all of my hate.

Probably one of my biggest gripes with the game is with the new-fangled, and I don't say this lightly, bullshit level up system. Why in the hell would I want RPG elements in a racing game? What possessed the Polyphony Digital team to put this there? I'm not allowed to buy a car or race in a race because I'm not the correct level yet? I never really needed to grind in any previous Gran Turismo game, merely going from race to race without care or worry, but now, now I must grind to earn, to unlock, that race and that car, and the money to buy the car. Now, I can understand unlocking stuff. That's standard. Gold this race, get this car. But ... earn this many points to increase this bar to gain this level to earn this race to be able to buy the car to race in that race to win the race to win a car that won't ever be used for anything else... And, I do mean that half the cars you win in the game are useless. They will never be used for anything. If anything, they will be sold. And you can only earn the prize car once, which means you must now grind for money. The license tests, which used to be the measure for which races you could enter, such as a "you must be this tall to ride," aren't even necessary. At best, they give you a car. At worst, bragging rights and a trophy/achievement.

Now, before I wrap this up, there are also a couple tie-in elements. Rally, NASCAR and Top Gear. In my opinion, the only thing that should've been kept of it all was Rally, since it's been with the series since GT2. NASCAR felt like a bolt-on, and the Top Gear TV show tie in is just wasteful in my opinion. There are of course a few other quirks about the game that give me something to rage about, but I think I should leave off with this:

So, to finish, bad AI, unnecessary RPG elements, bad menu system, great graphics, good racing... The end result is that if you're a fan of the series, you like it. If you like racing in general, same thing. If you're new, I'd suggest passing it up for something else. Polyphony Digital needs to work on their product.

EDIT:

You know, when I was talking about GT5, I lapsed over two very glaring issues. The first being the license tests, and second behind the special events. Now, with the first (the license tests being absolutely unnecessary this time around except for getting a car and bragging rights), there are a number of tests that inspire my unfathomed hate. This being any of the tenth challenge to these tests, which usually involves some kind of over-take scenario where you start in last and must get to first, all within one lap. It sounds easy enough in theory, but the actual practice of it is mind-bogglingly retarded! Touch the walls? Disqualified. Touch another car, a special car? Disqualified. Touch an average car while braking? Disqualified. Touch a car while accelerating? Disqualified. Have the AI set to its rigid "perfect line" path ram you? That's right -- disqualified. The entire scenario plays out like an attempt to make it utterly impossible to win. You can win. I have. I've read on the forums of people winning against these odds in only a couple tries. My first attempts were met with much failure and a whole lotta rage.

Of course, with the special events, it's like license tests...only they're races, and yes, there are disqualifications. All the same ones listed above. But you can't just have normal styled races when they're called special events, so you have to make them interesting by forcing people to race in things like NASCAR or go-karts or specialty cars with less than fifty horsepower that drive slower than a grandma taking a nap going over a cliff. The only up-side is the rally events, which are difficult until you discover one minute detail: turning off traction control turns what could potentially be something difficult into something absurdly easy. As for the go-karting, I figured out the twitchy nature of the machine and began to enjoy it...somewhat. But that isn't saying a whole lot.

As a last aside, I absolutely hate the "new car" animation. Whenever purchasing a car or winning a car (after using a ticket in the new car delivery menu), you get this absolutely stupid animation of the car starting up, turning on its lights, and driving forward all of two feet. Upbeat music plays, and I swear I can hear some roid-raging body builder screaming like Joe off Family Guy, "YOU WON A NEW CAR!" And this happens, even if you win a stupid piece of shit vehicle with barely fifteen horsepower that could never be raced under any circumstance. Yeah...won a new car indeed. An example?

Wolf: THE FUCK!
Wolf: A Cube X!?
Wolf: THE FUCK IS THIS SHIT!
Wolf: FUCK NO

Yeah, that happened.

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